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Fantasy grounds 2 intances
Fantasy grounds 2 intances







fantasy grounds 2 intances

This change will prevent sprint charges from feeling like an instant and unreactable hit.ĭisabled bouncing off of player heads. Sprint charge early attack tracers are disabled for all weapons. Removed exploit where semi-standing sprint attacks were possible Made combo and feint inputs more consistent when inputted just before releaseįixed an issue where parry inputs would sometimes be ignored after being interrupted, staggered, or deflectedįixed an issue where weapons would sometimes become invisible when being thrown / switching between itemsįixed an issue where certain projectiles would not always hit when successfully landing on an opponentįeint into kick/jab will now be able to block an opponent’s kick/jabįixed a rare instance where a counter attack would sometimes not reliably come out after successfully countering an attackįixed a desync issue after landing from a fall Improved player inputs during initial spawn to prevent accidental attacks or halts in movement Removed exploit where reversed special attacks were possibleĪdjusted time to be able to input an action after hitting the environment from 0.4 seconds to 0.5 secondsĪdjusted combo time after having a jab blocked from 0.3 seconds to 0.4 seconds This change will prevent the weapons listed from feeling like an instant and unreactable hit:

fantasy grounds 2 intances fantasy grounds 2 intances fantasy grounds 2 intances

Removed early tracers for stab-type specials. Reduced windup time when throwing a bandage kitįixed an exploit where a bandage kit could be thrown while in a downed state Removed heavy handed perk for all subclasses except for Devastator – this perk allows the Devastator to carry heavy weapons with no speed penaltyįixed an issue where if a Raider grabs a shield after throwing their knife away and equips their primary weapon, the player would be unable to attack, dodge, kick, or block after selecting shield from their inventory Longbow – increased draw windup by 0.2 seconds Mason – Tournament Helmet: fixed clipping issues with certain headsįixed an issue where rapidly previewing weapons would result in characters drawing random weaponsįixed an issue where equipping the harp novelty item would remove the player’s shield on spawn Tournament helmets: fixed chain coif clipping issues









Fantasy grounds 2 intances